Archive for March, 2008
Case Study: Creating an Audio Identity for Cisco
I’ve written another sonic branding / audio identity feature for the AIGA: “Sound Value: Creating an Audio Identity for Cisco.” It’s a case study, so there’s a bit more meat in it than some of the introductory pieces I’ve offered in the past.
I’m excited. As part of the vendor team, it’s clear to me that Cisco has some tremendous opportunities to leverage sound in ways that few companies can.
The creation of a systemic plan that accommodates Cisco and its wide brand portfolio — including Linksys, WebEx, Scientific Atlanta — means Cisco understands their opportunity isn’t to thoughtlessly infest our world with sonic logos, noisy ads and cute ringtones, but to increase brand linkage and emotional depth across these touchpoints in ways that visuals cannot or do not.
Looking forward to hearing this evolve.
– Noel Franus
Job posting: haptics specialist, Motorola
Motorola seeks a haptics expert — someone skilled in sound and touch interfaces — to work on digital devices. Broad visibility, interesting problems, bright people. More in this PDF. Know anyone? Contact Elisa Vargas, Consumer eXperience Design, Product Centric User Interface Manager at Motorola: elisa dot vargas at motorola dot com.
No commentsFound sounds in an over-designed world
Following up from my previous post “Secondary Players in Our Environmental Soundscape” … Grant McCracken has a terrific piece at his website and at the AIGA on the simple beauty of found sounds.
Preview: “The charm of found sounds is that they are not designed. They just happen. Not one thought to make them. No one was trying to anticipate what a middle age anthropologist wants to hear from his Coke machine, dish washer or ThinkPad. And this is charming because these objects become a kind of whiteboard. I don’t have to shift anyone’s meanings to attach my own.”
McCracken continues: “no meanings are always better than moronic ones.” It’s a very well written piece.
I’ve always been a proponent of context sensitivity rather than noise for the sake of noise, or sound for the forced, pushed sense of meaning. (Exhibit Brand A: can’t you hear us? We matter, dammit!) It’s refreshing to find an essay that so thoughtfully uncovers this important point…some things are just better left alone.
– Noel Franus
Secondary players in our everyday soundscapes

Photo by CoffeeGeek
Thinking this morning about sound and cognition in physical spaces. Yes, countless studies on sound and purchase behavior in retail environments await the curious, but let’s toss all that aside for a moment.
What’s on my mind today isn’t commerce per se, but the impact of the secondary players in our audioscape. In other words, this isn’t about the background music in a busy coffeeshop (which is unfortunately what conversations on sound in physical environments is often limited to) but the specific din of the La Marzocco humming away industriously, the chatter among patrons, the cha-ching of the cash register and the impact of these on our perceptions.
Can you imagine, for instance, how you might think differently about that coffeeshop if it took away its hardworking espresso machine out of sight or somewhere less audible? Might as well be an antiques shop, a church hall or a used books store in that case. Things go awry when our audio cues don’t match expectations. And this forces other environmental cues to work that much harder to achieve the notion of perceptive “fit” and appropriateness.
Envision a visit to New Orleans without the calliope pipes chirping away on the riverside (no thanks). A waltz through Manhattan without audible traffic (thumbs up). Or a visit to the dentist without those imposing teeth-grinding machines (way up). While these aren’t signature sounds, they’re experiential ingredients that for better or worse are part of our world. And some of them are things we can actually control.
Today (at least) I’m not alone in this meandering. Came across this New York Times piece on the role of phone conversations in a busy office: The Office Phone Call Was Music to Their Ears (registration required). In short: a busy office just doesn’t feel very busy or dynamic without all that sonic energy in the air. (Blame email and take-the-call-anywhere cell phones.)
You know where I’m headed. Today’s closing question can’t be anything other than: what primary and secondary sounds add to or detract from the places and spaces you interact with today? How? Why? What if our typical, expected sounds were subverted in some way to sound like things they’re not?
One more for you branding nuts: how are your customer’s real-world experiences working for or against intended brand perceptions? And which among those can be intentionally designed? For example, I’ll riff on the dentist-drill example; dentists work feverishly to produce a calming environment, get you relaxed, keep you happy. But then halfway through the visit that noisy beast inevitably rears its ugly head. Using a softer, gentler tool would be one step in the right direction.
Granted, it’s a small step, but those little things can add up. Together, they comprise this thing we call an “experience.” And as any of us interested in directing, producing or creating experiences knows, sometimes those little things matter.
Related reading: The Soundscape; Our Sonic Environment and The Tuning of the World by R. Murray Schafer. Enjoy.
Update: should you happen to find yourself in Belgium, check out Displaced Sounds in Leuven this Thursday March 13: “Expect unexpected sounds, exciting evenings where listening and hearing are the keywords.” More.
– Noel Franus

